I am a producer, project manager, and game designer. I love making games. I have worn many hats during my career – artist, scripter, writer, designer, producer, and will turn my hand to whatever a project requires in order to deliver. I take pride in having a versatile & adaptable skill set and a flexible approach to problem solving which enables me to fulfill the unanticipated needs that inevitably arise on any project.
I am looking for an opportunity where I can develop further as a contributor and/or leader, collaborating with a team focused on producing fun, engaging and exciting interactive experiences.
20+ years in game development spanning 30+ shipped titles as a developer, publisher, and licensor
Development team leader with a versatile background in both production and game design
Excellent project manager, experienced in iterative agile development methodologies, leading external co-developers & remote teams, and team tasking via tools such as JIRA, Trello, etc.
Adept in project budgeting and scheduling, vendor negotiating / contracting / managing, and solving development pipeline issues to assure timely, high-quality deliverables
Extensive analytical & technical skills with a comprehensive understanding of technical game design, data structures, and programming design patterns & concepts
5+ years in Unreal Engine 4/5, with wide-ranging experience in Blueprints & gameplay scripting
Collaborative, empathetic, and positive team leader with outstanding communication and interpersonal skills
Wizardry: Proving Grounds of the Mad Overlord (2024)
Released: May 23, 2024
Available on: PlayStation | Xbox | Switch | Steam | GOG
Game Director. Served as production lead, creative lead, and principal designer, reviving the Wizardry franchise – dormant for over 20 years in the US – by updating the foundational 1981 genre-defining, classic RPG.
MediEvil (2019)
Released: October 25, 2019
Available on: PlayStation
Executive Producer. Led development team in remake of 1998 Classic PlayStation title, MediEvil. Original game was painstakingly rebuilt in Unreal Engine, utilizing original level exports, with an eye on accurately recreating the original experience with enhanced graphics and Quality of Life improvements.
Minecraft: New Nintendo 3DS Edition (2017)
Released: September 20, 2017
Available on: Nintendo 3DS
Executive Producer. Led the development team in the daunting technical challenge of porting “Bedrock” Minecraft to the very limited power of the New Nintendo 3DS and adapting the interface for small resolution dual screens.
Game Director
2024 – Wizardry: Proving Grounds of the Mad Overlord (PC, Xbox One/S/X, PS4/5, Switch), Digital Eclipse
Senior/Executive Producer
2019 – MediEvil (PS4), Other Ocean / Sony
2018 – Mega Man Legacy Collection (Switch), Other Ocean / Capcom
2017 – Minecraft: New Nintendo 3DS Edition (3DS), Other Ocean / Microsoft
2017 – The Disney Afternoon Collection (Xbox One, PS4), Other Ocean / Capcom
2016 – Tales of Symphonia (PC), Other Ocean / Namco
2015 – Yu-Gi-Oh! Legacy of the Duelist (Xbox One, PS4), Other Ocean / Konami
2015 – #IDARB (Xbox One), Other Ocean
2014 – Sharknado: The Videogame (iOS), Other Ocean / Majesco
2014 – Hexic (Windows 8.1, Windows Mobile), Other Ocean / Microsoft
Manager, Business Operations - Central Production
2013 – Modern War Korean Version (Android), GREE
2012 – NFL Shuffle (iOS), GREE
2012 – Knights & Dragons (iOS), GREE
2012 – MLB: Full Deck (iOS), GREE
2012 – Jackpot Slots (iOS), GREE
2012 – Monster Quest (iOS), GREE
Producer
2012 – Game Party: Champions (Wii), WB Games
2012 – Spy Hunter (Vita, 3DS), WB Games
2011 – Happy Feet Two (360, PS3, Wii, DS, 3DS, iOS), WB Games